Misskey's Bubble Game runs too fast on high refresh rate monitors
Because gameplay loop uses window.requestAnimationFrame
without any attempt to adjust for high refresh rate monitors, the game runs twice as fast on 120hz refresh rate monitors.
Because gameplay loop uses window.requestAnimationFrame
without any attempt to adjust for high refresh rate monitors, the game runs twice as fast on 120hz refresh rate monitors.
To update on this- I reached out to the upstream developers. Evidently, they're aware of this issue and several others which are caused by the particular physics library that is in use by the Bubble Game. Unfortunately, they don't have enough developers active at the moment to prioritize this issue, as rewriting the game to use an entirely different physics engine is a pretty heavy undertaking.
mentioned in merge request !823 (merged)
closed with merge request !823 (merged)